If you are a commercial artist (dev) and you strangle your own potential in order to release an MVP because kotick wants Q3 numbers to look good, you aren’t a victim you’re a sellout. Everything I played of Diablo 4 was solid, I just hope it stays that way.Everyone always says “oh don’t blame the devs, it’s the higher ups that make the decisions” like the devs aren’t artists actively choosing to sell out for prestige. Fortunately, the game is strong enough out of the box to entertain anyone willing to dive into its world. For everyone else, the specter of cosmetic microtransactions and live service elements hang heavy over this refined action-RPG formula. Even if you can ignore these parts of the game, there’s no denying they make the final product worse overall.įor series fans, Diablo 4 makes a compelling case to become your next main game. But in the meantime, these live service elements feel like they exist solely to sell microtransactions. I’d love to report back to you in a year and say Diablo 4 is even better than it is now. From the detailed areas you explore to the variety of enemies you’ll fight, Diablo 4 feels complete in a way that’s rare in modern times. There is undeniable passion and talent that went into making this game. And then I’d lose all my dungeon progress because my internet provider had an issue, which instantly brought me back down to earth. I often lost track of time, totally engaged in Diablo 4’s rhythm. Even after playing the game nonstop, I still want to explore the quests I missed and power up my character. It’s a genuine shame I need to talk about any of this because I otherwise really enjoyed Diablo 4.
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